![]() Other times the pace shuddered to a halt, returning to the far more traditional “hunt this many animals due to reasons” or “I lost 20 hammers because I’m asleep all the time”. Sometimes this progression is engaging: perhaps a town will be under attack and after you’ve defeated the attackers, you move behind their lines to interrupt their nefarious plans and finally onto their ships to cut off their escape. Each zone has a main narrative thread, with each quest hub moving you from one area to the next in a logical way. There’s more voice acting across the board than ever, and while some in-game cutscenes feature bizarre facial animations, they do a good enough job of keeping you hooked throughout the meat of the expansion.Įxploring zones and questing is largely the same core World of Warcraft experience it’s always been, albeit a touch more streamlined than it was Legion. ![]() At times I had to remind myself I wasn’t playing a single-player RPG, such was the quality on display. Fully-voiced and wonderfully directed cutscenes with a real emotional impact bookend this expansion (with a few sprinkled in the middle) and they were always a joy to watch. The main narrative thread for Alliance players is to rally the different clans of Kul Tiras and to root out corruption in the capital of Boralus. To bolster their military might, The Alliance turns to the naval power of Kul Tiras with the Horde turning to the ancient troll kingdom of Zandalar. Both the Alliance and the Horde are seeking new allies in the arms race for a new resource called Azerite, a magically powerful mineral that started appearing after the titan Sargeras pieced the planet with his enormous sword. I started my adventure in the human nation of Kul Tiras, for fans of Warcraft 3, this is the homeland of Jaina Proudmoore. The production values when it comes to storytelling really are impressive this time around. Now that I’ve leveled to 120 and thoroughly explored the new island continents of Kul Tiras and Zandalar, however, I’ve come to realise that Battle for Azeroth is a much needed re-evaluation, a pause for breath amidst intergalactic demon invasions and planet-piercing swords, and features the most engaging narrative World of Warcraft has seen in years. After all, in Legion players took down a literal god so it seemed a little strange to go back to the simple Horde vs Alliance. When first announced, Battle for Azeroth to me sounded like an odd step backward. World of Warcraft has been around long enough for its expansions to have run the gamut of quality and back again: they’ve wrapped up stories years in the making, shaken things up on a global scale, retread old ground, completely jumped the shark as well as injected new life just when you thought it was winding down. What does the WoW Reddit think of Stormsong Valley? I’m curious to hear people’s opinions.World of Warcraft: Battle for Azeroth is the latest expansion for Blizzard’s juggernaut MMO, a game fast approaching its 15th active year. ![]() The area literally floods you with the stupidest and most useless quests ever (part from the bee section, that was pretty cool) and I seriously wanted to end it all while struggling to slog through it with my mate, I’m not sure how this is acceptable considering we not only paid full price for this expansion but we also pay a monthly subscription which not many mmos do anymore. You then go on for hours and hours of useless fetch quests and random quests that have no cohesion to them at all, doing the rest of Stormsong Valley literally sucked any joy I had while playing BFA and I’m considering playing as horde for a bit just to get rid of that nasty aftertaste. Okay just to set the record straight, I think the questing and story of the area is pretty good for the first 40% or so, however after completing 4 chapters and with the main story somehow already finished you get left with 60% of the map undiscovered.
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